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Magic Jar

In House Rules

[IMAGE] Character Generation

Equipment
Spells and Casting
Combat
Injury Scale
Character Death
Infravision
Posting
Experience Awards
Character Descriptions


Character Stats: Initial character submission - please just send me your character's name, class, sex and alignment along with a short 2-3 paragraph of your vision of this character. More information is better. No need to roll up the character till I give you the go ahead. Please note, you're not a starting player till I say so.

Once you do get the go ahead to roll up a character, you begin with 75 points to assign the six attributes, on a 1 for 1 basis (a wisdom of 10 costs 10 points, and a wisdom of 18 costs 18 points). No initial scores over 18, and please don’t do any below 6.

Character Classes and Alignment: All classes are open from Ad&d 3.5 PHB. If you just have 3.0, you'll be fine. Alignment is also open to all types, with the exception of Chaotic Evil.

If you don't have the rules books mentioned, don't worry about it. The most important thing is roleplaying. Tell me what you want to do/be, and I'll send you a character sheet.

You begin at 2nd level of experience.

Please note that all characters are Human. This may change later ;)

As the adventure progresses, this option may change, and any demises or voluntary departures may be filled by certain other races. You will be appraised when this option becomes available.

You should choose a birth place for your character. Everyone that chooses a character from Kaldor will get +5 free skill points. Other options are Barbarian tribes, Orbaal, Thay and Burzyn. Having chosen a birth place, please also come up with a reason why you have journeyed to Olokand. If you need help, please ask - I'd be glad to suggest some ideas for you to pick from.

Equipment: Be sure to include a detailed equipment list. The rule is going to be that if you don't have it on the most recent character sheet equipment list I have, you don't have it. This will be enforced more strictly later on. As for starting gold, everyone starts with 200gp each.. This can be altered up or down, depending on the needs of your character history.

Equipment purchases will be finalyzed before the beginning of play. Choose your equipment and keep it reasonable; you all know what your character's background is. If I think something you have choosen is unreasonable for a low level character of your background to have, I will question you about it. Again, reasonable arguments will go a long way with me.

Equipment lists - It would be very helpful to me if everyone would send me an equipment list with nothing else in the message. In the subject, put "Kaldor:(character name):equipment". I will be able to keep this for easy reference and it will be easy for you to keep current (be sure to keep a copy for yourself). Again, this will be more significant later in the campaign, but it would be a good habit for us to get into now. Everyong that does, gets an immediate reward of 300 exp points. :)

Spells and spellcasters: Harn/Kaldor is a low magic world. You may run a sorcerer character, but understand that the open use of magic is not tolerated. Even the suspiscion of being a sorcerer can, in certain back water towns, get you tarred and feathered - if not worse. Wizards are usually members of the Mangai, Kaldor's guild of wizards. They are an elite and mysterious group that is held in awe by most of the population of Kaldor. Anyone pursuing magical studies outside the guild is doing so outside the law, and is subject to arrest, fine and imprisonment upon discovery. While in Ad&d wizards and sorcerers have much the same kind of spells, in this world the effects are often much different. When a wizard casts a spell you can assume complete control of its affects and placement - and I usually double or triple the printed duration. When a sorcerer casts a spell - anything can happen. The spell may do nothing, or it may be 10 times as powerful as the caster intended. Both results are unlikely, but very possible.

Spell lists-Much like the equipment lists, I would like for spellcasters to send me (not the "list"; use subject,"Kaldor:(character name): spell update") a separate list of their memorized spells. I know that at first level, the array of spells is hardly impressive, but you will go up in level and get more spells per day. Again, this will be a good habit for us to get into for later on.

Combat: This game will contain a fair amount of combat and I am going to have to experiment to find the best way to handle it. Currently, the entire group is cc'd on one round of actions and I (the DM) receive actions for the next rounds. I then progress the action as far as I can before posting a summary of the results and the current situation. This is repeated until the combat is concluded. As we get into more involved combats, I will probably change the way that this is done.

Injury scale:The following scale will be used to report the severity of wounds of PCs in percentage of hit points the character has remaining.

1-20% of hp - critical wounds
21-60% of hp - serious wounds
61-80% of hp - minor wounds
81-99% of hp - light wounds

Character Death:When a character goes below 0 hit points, he is unconscious and dying. Hit points will continue to be lost at a rate of 1/round until the character is stabilized, magically or otherwise. If the character reaches exactly 0 hp, he receives a saving throw vs. death magic. If successful, he remains conscious. Characters who are rendered unconscious by going below 0 hp remain unconscious, even if healed, for a day. At -10 hp, the character is dead. Characters with high constitution scores get a saving throw vs. death magic at this point. If the character successfully saves, he remains alive until reaching -con. If the character loses more than half of his HP in a single round, the character must make a successful system must make a Fort save or fall unconscious.

Infravision The demihuman ability of infravision will be treated as night vision, not as heat source vision. An unexpected bright light will temporarily blind a character using infravision. An unexpected plunge into darkness will do the same. Once the eyes have had time to adjust (typically one round, but not always), either day vision or infravision, as appropriate, will be functional again.

Posting: I shall post a minimum of twice per week, unless I let you know otherwise (like for combats;). Player post deadlines are within a day of my post. Every player is required to post once per DM post (that is, at least twice per week). I expect characters to interact with one another in addition to this, but the once per my post rule is written in stone. Feel free to interact with each other than on the list, via email, forums or ICQ, but DO make me a CC. Missed posts will always result in loss of xp granted for posting, no matter what the reason. Two missed posts with no reason given to me will result in an xp penalty. Three missed posts without valid reasons will result in removal of the character from the game. I need to know that I can depend on people to post and help me keep things moving. I have the job of storyteller, judge, and bad guys. I need you to handle the good guys part for me.

Please speak in the past tense, as it makes it a lot easier for me to copy and paste when I do the summary. Reply promptly to someone who posts to you. Promptly means within a day. I’m looking for at least 3-4 posts / week, but would like to see a post a day. I think you’ll get a feel for things as we go along, so don’t be too concerned with it. However, I will be watching carefully who posts often, who posts completely, and who misses posts. People who fail to post will be leaving. Regrettable, but necessary for those of us who do want to play. If you have leave for a couple of days, let me know. Stuff happens, but I have my own bugaboo about posting.

I don’t expect books, but one sentence postings are not going to get you any experience points. I’m looking for at least a short reaction to something that has happened, and some sort of action from your character. You don’t have to speak every time, but do something. You order a drink. You adjust your clothes. You take out your journal and write something. Your face is usually doing something, too. How do you feel, and how are you expressing that?

Fights are quick and confusing, because I hate ‘em and because I think that’s probably how it is in real life. I will list initiative and post the order. You will post your actions, desired or otherwise with as few contingencies as you can. Put ooc comments at the bottom, with a more game-wise description of what you want to do. Add in modifiers you are aware of (I need all the help I can get!). Here’s an example.

Round 4
Initiative order:
Mendelev
Lori
Bandit1
Bandit2
Hound

Lori posts:
-----------------------------------------------------------

[DM post - old]

The bandit snarled in fury, kicking out at Havoc with a savage blow of his foot. At the same time he leaned in, and delivered a cruel and deep thrust of his scimitar into Lori’s midriff.

[Lori – new]

Lori whirled away from the smelly bandit, spitting out blood from the nasty wound. She yelled back at him, “You’ll pay for that, you calot!” and did her best to skewer him again.

[ooc]
I want to ignore all defensive abilities and put everything into one last attack on the bugger. Did Havoc, my hound get hurt with that kick? Direct him to again attack. Still have +1 AC for dodge on him, but otherwise I do full attack. If he hits me again, I will have to retreat. Go full defensive from there on out.

-----------------------------------------------------------------

Okay. Now Lori has not “replied” to the DM’s mail. She has made a new email, and copied the text of the action she is reacting to from the DM as “DM post – old”. Why is this important? If you reply directly to the list, I have to go back and take out all the “>” marks indicating old info. This makes doing the summary where I copy and paste all the playes turns miserable. Making the DM miserable is not a good thing.

If using yahoo, you “right-click” on compose, and bring it up in a new window. Then you can easily copy and paste what you are reacting to and add your new material. Please do this. >B-)

Combat is fast and deadly. Rulings by the DM are final, but you can chat about it with me privately.

On player to player postings: The more the better. If you want to speak privately, fine. But make an ic comment to the list that explains it, and then chat offlist. CC everything to me.

Abuse: Not tolerated, sorry. We are trying to have a fun game. Sometimes people can get too into their character, and roleplay all sorts of silly things. Your character can’t be a murderer, a child molestor, or a psychoatic killer. If you want to play someone who is ma-ladjusted, and can’t get along with others, please go somewhere else. Let’s all get along and play nice, please. That’s an order! Heh.

Experience Awards: Experience will be rewarded based on role-playing as well as combat, treasure, and 'story' xp rewards. In a PBeM game, role-playing is the most important aspect of keeping interest going, in my opinion. Players who do their part to act in character and interact with others in whatever way will be rewarded. Players who act consistantly out of character or who abuse out of character knowledge will be penalized. A "sort of" breakdown of how I award xp follows:

Monster xp: goes without saying

Story xp: As the goals of the adventure are accomplished, the characters receive a certain amount of xp. This will also include things that you do to further the game, in terms of the plot that we are pursuing and also in terms of interactions with other characters. That is as much a part of the story as anything else, and it makes things more enjoyable for everyone.

Class xp: using your class abilities for the betterment of the game. This includes in combat as well as out of combat. The more creatively things are employed, the more xp that is received. This also includes using your proficiencies (weapon and nonweapon) although many of them aren't necessarily class specific.

Posting xp: as I mentioned when we started the game, characters are awarded xp for participation. When I do the summaries, usually every 2-3 weeks, I will also add up the actual number of your posts. Every post: 25 exp. Realy nice, substantive post: 50 exp. And yes, one that I think is just "Wow!": 100 exp. Its is subjective, but you get the idea - you will be rewarded for posting often. NOTE: One line posts will get NO EXP, however. I don't like 'em :p


Roleplaying xp: After I add up all of the other xp, I add a percentage of it back in based on how well you are roleplaying your character. This is based on personality and background, class, and things that happen to the character in the game. Yup, subjective as well.

There will also be situations where xp penalties are applied. These will be made scaled to the "crime" that they are meant to punish. You will usually receive a warning about whatever it is before a penalty is given. I will not issue warnings, however, when it comes to use of ooc knowledge and the like. It's just a pet peeve of mine.

Character desriptions and pictures: I need everyone to send me a public description of their characters to be posted on the players page of the website. If you have a picture, feel free to send that to me (remember to note the artist). I will post turn summaries and player maps on their respective pages.




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